Super Mario Bros.
Last Updated: October15th, 1999
Name: Super Mario Bros.
System: NES
Genre: Action
Developer: Nintendo
Publisher: Nintendo
Release date: 1985
Age rating: N/A
Players: Two; alternating
Instruction Manual - Review by James
1-2 Warp
Zone
There is a 1-Up Mushroom over the last block on the right
of the platform with 6 coins above it. If you're Super or
Fiery Mario, quickly break the Block to the right of the
1-Up that just sprouted so the Mushroom drops down so you
can collect it. If you're small Mario, not to worry --
just follow the 1-Up Mushroom and it will drop down over
the pit with the elevator lifts. A well-timed jump can
nab that 1-Up. However, if you were small and followed
the 1-Up that far, you have passed the first pipe which
leads to a secret coin room.
To find the Warp Zone in this stage, get on the second
set of elevator lifts, ride it up a bit, then jump on top
of the ceiling to the right. Continue to the right, and
you will find the game's first Warp Zone! Here you can
warp to Worlds 2, 3, or 4.
1-3
1-4
There are 6 hidden blocks containing 1 coin apiece hidden
in the first wide-open area of this stage. Be wary of
Bowser's fireballs!
To get past Bowser, jump over him or run under him when
he jumps. Touch the axe thingie and the bridge will
retract, and Bowser will fall into the lava. You can also
kill Bowser with 5 fireballs. If you kill him with
fireballs, you'll get a cool 5,000 and reveal a Goomba
that was disguised as Bowser!
2-2
The first water level. Fiery Mario makes this level a
whole lot easier.
2-3
Keep moving, and keep an eye on the Cheep-Cheeps above
you so you can dodge them easier. If you stand in one
spot too long, a Cheep-Cheep will land on you. Remember
that Cheep-Cheeps can be stomped on while they are out of
the water!
2-4
Bowser is really a Koopa Troopa.
3-2
3-3
3-4
Bowser is really a Buzzy Beetle.
4-2 Warp
Zones
There are two Warp Zones in this stage! Use the same
technique as in 1-2 to find the warp to World 5. Finding
the warp to Worlds 6, 7, or 8 is a bit tricker. After the
first elevator lift, there is a pit and three Brick
Blocks above you. There are four hidden coin blocks under
the three Blocks above you, but the only two you need to
hit are the ones under the second and third Brick Blocks.
Jump on the stairs you just made and hit the first Brick
Block to sprout a Vine. The Vine leads to the second Warp
Zone.
4-3
4-4
This stage is a maze. The correct path is as follows:
Take the upper route, go up the stairs, then take the
bottom route.
Bowser is really a Spiny.
5-2
5-3
Look familiar? This stage is the same as 1-3, except the
lifts are smaller.
5-4
Look familiar? This stage is the same as 2-4, except
there's more Fire Bar thingies.
Bowser is really a Lakitu.
6-2
Directly above the sixth hill in the background there are
2 hidden coin blocks. Once you find one, jump on top of
it and jump straight up to find the other one. Get on the
second one and take out Lakitu, and you should be
Lakitu-free the rest of the way.
6-3
6-4
Look familiar? This stage is the same as 1-4, except
there's more Fire Bar thingies. Yes, the hidden coins are
in the exact same places.
Bowser is really a Bloober.
7-2
Look familiar? This stage is the same as 2-2, except
there's more enemies.
7-3
Look familiar? This stage is the same as 2-3, except
there's Koopa Troopas.
7-4
This stage is a maze. The correct path is as follows:
Bottom route, middle route, top route, take the top route
over the Fire Bar. Then take the top, middle, then top
again.
Bowser is really a Hammer Brother.
8-2
Jumping straight up off the Springboard reveals a 1-Up
Mushroom. Try to collect it, you'll need a few extra
tries to get through this stage ;)
8-3
This stage is arguably the hardest one in the game... if
you're not Fiery, that is... :)
8-4
Another maze! The correct path is as follows: Go down the
first pipe after the lava, go down the first pipe
suspended in mid-air (there is an Invisible Coin Block to
the left of it which makes a great stepping-stone), go
down the first pipe after the lava, swim through the
water, take out the Hammer Brother and continue to the
right to find Bowser. Be careful! Going down wrong pipes
will take you back to the beginning of the stage.
Bowser is really... Bowser!
The Review Below is by: Harnold
Super Mario Bros. is Mario's first side-scrolling adventure, and the first time (of many) that Bowser captures Princess Toadstool. Lots of new skills are introduced here, like swimming, fireball throwing, vine climbing, etc. Mario can now defeat enemies by jumping on them, and there are many power-ups to aid him in his quest. The Super Mushroom changes Mario into Super Mario. As Super Mario, he can now break blocks by hitting them from underneath. Getting touched by an enemy will change him back to normal (Small) Mario, instead of taking a life away. The Fire Flower gives Mario the ability to shoot fireballs. Fiery Mario is quite powerful, but he earns less points for fireballing an enemy compared to stomping on them.
Objective: Save Princess Toadstool.
Sound:
3.5
Catchy overworld theme :)
Play control: 3.9
Less manueverabilty in the air compared to future Mario
games.
Challenge: 4.5
Bad play control + creativity of Shigeru Miyamoto = tough
game.
Satisfaction: 4.5
This game got me hooked on Mario.
Design: 2.7
Some levels repeat, except you'll see more enemies.
Replay value: 4.5
SMB was my first Nintendo game, and I still play it.
Overall: 3.7
Great game to play when you are bored. A classic; I
recommend it.
-
Keeping the continue code a secret probably lessened the
replay value for lots of players.
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