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Super Mario All-Stars

Last Updated: June 1st, 1999

 

System: Super NES
Genre: Action
Developer: Nintendo
Publisher: Nintendo
Release date: August 1993
Re-released: September 1996
(as "Player's Choice Million Seller")
ESRB rating: NR
Players: 1 - 2 alternating & simultaneous
Memory size: 16 (maybe 32) megabits

 

Sometime after Super Mario All-Stars was released, a second Super Mario All-Stars came out, with Super Mario World added.

Super Mario All-Stars gives you four Mario games to choose from: Super Mario Brothers, SMB2, SMB3, and Super Mario Bros.: The Lost Levels. SMBTLL was really Super Mario Bros. 2 in Japan (SMB2j), previously unreleased because it was thought to be too challenging.

All four games were released for the NES, and are now on one SNES game pak with improved with 16-bit graphics and sounds. Each game has four save slots so you can save your progress.

It appears that SMB2 was enhanced the most. Lush backgrounds were added to almost every part of the game, making it real eye-candy for the jaded SMB veteran. In SMB and SMBTLL, the Mushroom Retainers are animated, and do different things for each level. I found myself going through all the levels to see what they'd do next!

 

Don't even try the Minus World bug... it's been fixed :(

SMBLL

 

What's changed from the NES versions, excluding enhanced graphics and sounds, and the new save features.

SMB

SMB2

SMB3

SMBTLL

 

Graphics:
Fresh, new graphics for familiar faces.

Sound:
Music remixed for 16-bit. New tunes were added, but they won't distract you.

Play control:
Is it just me, or does it seem like you jump different in SMB3 now? SMB1 veterans will notice that Mario reacts differently after breaking Brick Blocks.

Challenge:
Super Mario Bros: The Lost Levels is extremely difficult.

Satisfaction:
Three classics on one cartridge plus the previously unreleased SMBTLL (SMB2j).

Replay value:
With the new save features, you be coming back for more and more.

Overall:
Great for the person who does not own a NES but wants to play the original SMB games. If you don't own them, get SMAS!

 

+
Four great games on one cartridge.

-
Except for SMBTLL, when you resume a saved game you must start at the beginning of the world. For example, in SMB3, if you got up to 6-10, and you Save and Quit, you'll have to resume at 6-1.

 

 

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