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Super Mario
All-Stars
Last
Updated: June 1st, 1999
System: Super NES
Genre: Action
Developer: Nintendo
Publisher: Nintendo
Release
date: August
1993
Re-released: September 1996
(as "Player's Choice Million Seller")
ESRB
rating: NR
Players: 1 - 2 alternating &
simultaneous
Memory
size: 16
(maybe 32) megabits
Sometime after Super
Mario All-Stars was released, a second Super Mario All-Stars came
out, with Super Mario World added.
Super Mario All-Stars
gives you four Mario games to choose from: Super Mario Brothers,
SMB2, SMB3, and Super Mario Bros.: The Lost Levels. SMBTLL was
really Super Mario Bros. 2 in Japan (SMB2j), previously
unreleased because it was thought to be too challenging.
All four games were
released for the NES, and are now on one SNES game pak with
improved with 16-bit graphics and sounds. Each game has four save
slots so you can save your progress.
It appears that SMB2
was enhanced the most. Lush backgrounds were added to almost
every part of the game, making it real eye-candy for the jaded
SMB veteran. In SMB and SMBTLL, the Mushroom Retainers are
animated, and do different things for each level. I found myself
going through all the levels to see what they'd do next!
Don't even try the
Minus World bug... it's been fixed :(
SMBLL
- You can get to
World 9 if you don't warp at all during the game. If
you've warped, after you beat 8-4 you'll go to World A
instead of 9.
What's
changed from the NES versions, excluding enhanced graphics
and sounds, and the new save features.
SMB
- In 2-player mode,
the players switch off after level completion, instead of
the regular "play until you lose a life" style.
- New Bowser battle
music.
- Coin heaven music
is not the Starman theme, but new music.
- Minus World bug
fixed.
- Flagpole flag is
green with a white circle in the middle, instead of white
with a green circle in the middle.
- When you jump on
the Flagpole, the flag that is raised on the castle that
you enter has a green star on it instead of a red star.
- Mushroom Retainers
in x-4 levels are tied up in a bag, and break out when
you find them, and then they do various hijinx, depending
on the level.
- Extra block added
above exit pipes in water levels to prevent the Get Stuck
& Drown bug.
- The hidden 1-Up in
2-1 is there even if you didn't warp to 2-1.
- *Ding* sound
effects added to 4-4, 7-4, and 8-4 signaling that you've
taken the correct path.
- You get points for
your time left in x-4 levels.
- World 6-3 is not
gray, but is nighttime like 6-1.
- Ending: Mario
jumps in the cage with Princess Toadstool, a Super
Mushroom drops down on Mario if you're small, then an
animation of the Princess kissing Mario is shown. You
don't get to "Press the A Button to select a
world", but you'll start at World *1-1 and you can
go all the way to *8-4.
- Various (but not
all) bugs are fixed.
SMB2
- You can select a
new character after you lose a life.
- A "7"
symbol was added to the Bonus Chance game.
SMB3
- "Battle
Game" added to title screen.
- The white block in
5-7 is now light-blue.
- Lava is now
visible on the ceiling in 5-Fortress #2.
- The black blocks
in 8-1 are now green.
- In 8-Battleships,
the little corner-notch thingie on the last ship is
filled in.
- Ending was changed
a lot.
- No time limit when
you go down pipes on the map screen.
- The kings have
been transformed to different creatures.
- World 1:
Cobrat instead of a dog.
- World 2:
Hoopster instead of a spider.
- World 3:
Dino-Rhino instead of a Spike (from SMB3).
- World 4:
Donkey Kong Jr. instead of a stegosaurus.
- World 5:
Albatoss instead of a bird.
- World 6:
Monty Mole (from SMW) instead of a seal.
- World 7:
Yoshi instead of a Piranha Plant.
- Various (but not
all) bugs are fixed.
SMBTLL
- In 1-2, the first
pit had water in it, but is just a hole in SMAS.
- Mushroom Retainers
were changed รก la SMB1.
- Although SMB2j had
somewhat unique graphics, they were changed to SMB1 style
for Super Mario All-Stars.
- Poisonous
Mushrooms are purple and have a skull on them now, making
them actually look poisonous. In SMB2j they looked like
regular Super Mushrooms, but had black dots.
Graphics:
Fresh, new graphics for familiar faces.
Sound:
Music remixed for 16-bit. New tunes were added, but they won't
distract you.
Play control:
Is it just me, or does it seem like you jump different in SMB3
now? SMB1 veterans will notice that Mario reacts differently
after breaking Brick Blocks.
Challenge:
Super Mario Bros: The Lost Levels is extremely difficult.
Satisfaction:
Three classics on one cartridge plus the previously unreleased
SMBTLL (SMB2j).
Replay value:
With the new save features, you be coming back for more and more.
Overall:
Great for the person who does not own a NES but wants to play the
original SMB games. If you don't own them, get SMAS!
+
Four great games on one cartridge.
-
Except for SMBTLL, when you resume a saved game you must start at
the beginning of the world. For example, in SMB3, if you got up
to 6-10, and you Save and Quit, you'll have to resume at 6-1.
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