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Super Mario World

Last Updated: June 1st, 1999

 

System: Super NES
Genre: Action
Developer: Nintendo
Publisher: Nintendo
Release date: September, 1991
ESRB rating: NR
Players: 1 - 2 alternating

KEY
  • SECTION - Section of Dinosaur Land
  • COURSE - Course name
  • STANDARD EXIT LEADS TO - Where you go after completing the course normally
  • SECRET EXIT LEADS TO - Where you go after finding and completing the course through the secret exit
  • SAVE - If, after completing the course, the game allows you to save or not
  • SECTION
    Course Standard exit leads to: Secret exit leads to: Save?
    Yoshi's Island (including Kappa Mountain)
    Intro Yoshi's House   No
    Yoshi's House Yoshi's Island 1 & 2   No
    Yoshi's Island 1 Yellow Switch Palace   No
    Yoshi's Island 2 Yoshi's Island 3   No
    Yoshi's Island 3 Yoshi's Island 4   No
    Yoshi's Island 4 #1 Iggy's Castle   No
    Yellow Switch Palace     Yes
    #1 Iggy's Castle Donut Plains 1   Yes
    Donut Plains (including Donut Underground)
    Donut Plains 1 Donut Plains 2 Donut Secret 1 No
    Donut Plains 2 Donut Ghost House Green Switch Palace No
    Green Switch Palace     Yes
    Donut Ghost House Donut Plains 3 Top Secret Area Yes
    Top Secret Area     No
    Donut Plains 3 Donut Plains 4   No
    Donut Plains 4 #2 Morton's Castle   No
    Donut Secret 1 Donut Ghost House Donut Secret House No
    Donut Secret House Donut Secret 2 Star Road & Star World 1 Yes
    Donut Secret 2 Donut Plains 3   No
    #2 Morton's Castle Vanilla Dome 1   Yes
    Vanilla Dome (including Vanilla Tableland)
    Vanilla Dome 1 Vanilla Dome 2 Vanilla Secret 1 No
    Vanilla Dome 2 Vanilla Ghost House Red Switch Palace No
    Red Switch Palace     Yes
    Vanilla Ghost House Vanilla Dome 3   Yes
    Vanilla Dome 3 Vaniila Dome 4   No
    Vanilla Dome 4 #3 Lemmy's Castle   No
    #3 Lemmy's Castle Cheese Bridge Area   Yes
    Vanilla Secret 1 Vanilla Secret 2 Star Road & Star World 2 No
    Vanilla Secret 2 Vanilla Secret 3   No
    Vanilla Secret 3 Vanilla Fortress   No
    Vanilla Fortress Butter Bridge 1   Yes
    Twin Bridges (including Cookie Mountain & Soda Lake)
    Cheese Bridge Area Cookie Mountain Soda Lake No
    Sode Lake Star Road & Star World 3   No
    Cookie Mountain #4 Ludwig's Castle   No
    Butter Bridge 1 Butter Bridge 2   No
    Butter Bridge 2 # 4 Ludwig's Castle   No
    #4 Ludwig's Castle Forest of Illusion 1   Yes
    Forest of Illusion (including surrounding areas)
    Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House No
    Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace No
    Blue Switch Palace     Yes
    Forest of Illusion 3 Forest Ghost House #5 Roy's Castle No
    Forest Ghost House Forest of Illusion 4 Forest of Illusion 1 Yes
    Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area No
    Forest Secret Area Forest Fortress   No
    Forest Fortress Star Road & Star World 4   Yes
    #5 Roy's Castle Choclate Island 1   Yes
    Chocolate Island (including Chocolate Island Underground)
    Chocolate Island 1 Choco-Ghost House   No
    Choco-Ghost House Chocolate Island 2   Yes
    Chocolate Island 2 Chocolate Island 3 Chcolate Secret Yes
    Chocolate Island 3 Chcolate Island 3 Chcolate Fortress No
    Chocolate Fortress Chcolate Island 4   Yes
    Chcolate Island 4 Chocolate Island 5   No
    Chocolate Island 5 #6 Wendy's Castle   No
    Chocolate Secret #6 Wendy's Castle   No
    #6 Wendy's Castle Sunken Ghost Ship   Yes
    Valley of Bowser (including Bowser's Head)
    Sunken Ghost Ship Valley of Bowser 1   Yes
    Valley of Bowser 1 Valley of Bowser 2   No
    Valley of Bowser 2 Valley Ghost House Valley Fortress No
    Valley Ghost House Valley of Bowser 3 #7 Larry's Castle Yes
    Valley of Bowser 3 Valley of Bowser 4   No
    Valley of Bowser 4 #7 Larry's Castle Star Road, Star World 5, & Front Door No
    Valley Fortress Back Door   Yes
    #7 Larry's Castle Front Door   Yes
    Back Door End of Game   No
    Front Door End of Game   No
    Star World
    Star World 1 Star Road 1 Star Road & Star World 2 No
    Star World 2 Star Road 2 Star Road & Star World 3 No
    Star World 3 Star Road 3 Star Road & Star World 4 No
    Star World 4 Star Road 4 Star Road & Star World 5 No
    Star World 5 Star Road 1 Star Road 6 & Gnarly No
    Special World
    Gnarly Tubular   No
    Tubular Way Cool   Yes
    Way Cool Awesome   No
    Awesome Groovy   Yes
    Groovy Mondo   No
    Mondo Outrageous   Yes
    Outrageous Funky   No
    Funky Star Road 7 & Yoshi's House (in the fall)   Yes

Donut Ghost House
Secret Exit
There is a gap in the ceiling all the way to the left of the course; just fly up and to the left. Proceed to the right for four 1-Up Mushrooms and the goal.

Top Secret Area
This bonus course serves as a great pit-stop for Mario. You can come out of this course with exactly what you want if you know how to play it. The two ? Blocks on the left give you, depending on Mario's form, Super Mushrooms or Fire Flowers. The ? Block in the middle holds Yoshi. The two ? Blocks on the right give you, depending on Mario's form, Super Mushrooms or Super Feathers.
So, if you're regular Mario, and you want to be Fiery for the next course, get a power-up from each ? Block on the left. If you want to be Caped, get a power-up from each ? Block on the right. Bring Yoshi and hit the ? Block in the middle for a quick 1-Up.

Cheese Bridge Area
Secret Exit
Enter the course with Caped Mario and Yoshi. At the beginning, press and hold Right and Y. At the end of the platform, press and hold B, continuing to hold Y and Right. Yoshi should bounce off of 3 Chainsaws and safely land on another platform. Repeat. When you get to the goal, jump under the platform, and when you have passed the goalposts, jump off Yoshi onto the platform. Continue to the right for a 3-Up Moon and the second goal which will take you to Soda Lake.
You can also fly under the goalposts without Yoshi, but it takes some practice, because the platforms nearest the goal don't give Caped Mario enough runway space to start flying.

Forest of Illusion 3
Secret Exit
Go down the last green pipe in the level. There's a key down there, but you have to be Super, Fiery, or Caped Mario to reach it (you have to spin jump). This will take you to #5 Roy's Castle.

Chocolate Island 3
Secret Exit
Make sure you are Caped Mario at the end. Go up the vine to the goal, get on the spinning platform and use that to jump over the goal. Run to the right and fly over to the other goal.

Valley of Bowser 2
Secret Exit
Pass through the Midway Gate, come out the first pipe, make your way through the rising and falling ceiling maze part, and go through that pipe. Now, you have to be Caped Mario at the part where you see your first Mega Mole. Kill him with your cape, build up enough speed and fly up and to the left onto the top of the ceiling. Continue to the left until you drop down to the Key. You'll know what to do from there.

Valley Ghost House
Secret Exit
When you hit the first P-Switch, run to the right as far as you can. Hopefully you'll reach the very last door. Go in it :)
Grab the next P-Switch and carry it to the Control Block. When you hit the Control Block, a line of coins comes out. You can control its flow by moving Mario. Press Up and the line goes up. Press Right and it goes right. What you want to do here is form a staircase with the coins, leading up and to the right. Keep forming stairs until the coin music stops. Now jump on the P-Switch and this will turn the coins into blocks (duh). Go up the "stairs" and hopefully the stairs went all the way to the key. If for some reason you could not get the key, you'll have to re-enter the level to try again. Either intentionally die (you probably got that 1-Up Mushroom and a bunch of coins anyway), or if you found the regular exit, press Start then Select to exit the course without losing a life.

Front Door
To reach Bowser, you have to go in two of the 8 doors. I recommend 2 and 5.

  • Door 2:
    Use the chain-link fence to get to the other side of the spikes. Try to kill all the Koopa Troopas without touching the ground for a 1-Up.

    Door 5:
    Get as close as you can to the first spiked pillar as it's falling. As it rises back up, as soon as you see a gap to run through, hold Y and run to the right. You should just barely make it to the door.

Back Door
Get ready to tangle with the the King of the Koopas!

Bowser attacks in three "phases." Between each phase, about 10 fireballs rain down, and Princess Toadstool will toss out a Super Mushroom to help you out....

The skinny: Stomp on the MechaKoopas and throw them up at Bowser. Hit him on the top of the head 6 times to win.
The phases:

  1. Bowser flies around from side to side, throwing out a pair of MechaKoopas. Stomp on them, grab them, throw them up, and hit Bowser on the top of the head twice.
  2. This time Bowser will hover above you, following you. He will drop a total of two Big Steelys (metal balls) one at a time, then throw out a pair of MechaKoopas. Bowser will continue this pattern until you hit him on the top of the head two times with MechaKoopas.
  3. In the last phase, Bowser will continually bounce his Koopa Car trying to land on Mario. Go all the way to the left and duck -- he will never land on you. As usual, Bowser will stop and throw out a pair of MechaKoopas. Hit him on the head twice with MechaKoopas, and you've won.

Star World 1
Secret Exit
Get the Mushroom at the beginning and spin jump through the first group of blocks. Then go right and stay right as you spin jump through the next group of blocks to find the key.

Star World 2
Secret Exit
When you reach the pipe that leads to the regular goal, swim under the pipe and continue right to find the key.
To get through this course really fast, just swim with the Blue Baby Yoshi and don't let him eat 5 enemies.

Star World 3
Secret Exit
Lure Lakitu near the stairs, then toss a Grab Block up at him to knock him out of his cloud. Hop in and travel upwards just left of the stairs.

Star World 4
Secret Exit
This is easiest with the Green and Red Switch Palaces already completed. When you get to the Koopa that's kicking a shell, grab the shell that's just sitting there and go left and down on the green ! Blocks. Go right and kick the shell at the ? Block on the ground to get the key. If you're Caped Mario, you don't even need the shell. Just press Y or X to hit the block with your cape.

Star World 5
Secret Exit
If you have completed all four Switch Palaces:

  • Hit the Control Block and immediately press Right to make the coins flow to the right until that music stops. Now hit the P-Switch and get on the newly-formed bridge. At the end of the "bridge," there should be a line of 4 blocks. Hit the third block to sprout a vine. Climb all the way up and continue right to find the key.

If you have not completed all four Switch Palaces:

  • You'll need to do some fancy flying. When you reach the part with one Green Pipe and three Yellow Pipes hanging down, build up enough speed and fly up and to the left of the Green Pipe to find the key.

Way Cool
To find Yoshi's Wings (and a shortcut), ignore the first two On/Off Block, then hit the next two. Drop into the pipe and get Yoshi if you don't already have him. When you come out of the room where you got Yoshi, get his wings from the very next block you see. Victory!

Awesome
This is my favorite course in SMW, probably because of the high difficulty level, and stuff not found anywhere else in the game: light blue pipes, purple column platforms, and ice blocks.

Carry the P-Switch to the first purple platform thingie and activate it. In the block above you is Starman! Grab it and race through the barrage of Blurps and Banzai Bills. But DON'T take out the red Koopa Paratroopa at the end - wait for your invincibility to fade away, and then jump on the Koopa Paratroopa to give Mario a boost to the lone ice block near the goal.

Mondo
Bring Yoshi so you can quickly get rid of the first two Blurps, and for extra protection during the difficult underwater battle against the Amazing Flying Hammer Brother. Yoshi can also safely walk on the Munchers.

Outrageous
In my opinion, this is the hardest course in the entire game. At least try beating it once without flying over it :)

Carry a Springboard over to the tall orange pipe (not easy) and use it to spring over the pipe. Watch out for Bullet Bills and whatnot as you make your way towards the goal.

Funky
This is probably the longest course in the game, and you only get 200 seconds to complete it. Bring Yoshi! For every Green Berry he eats, it will add 20 seconds to the timer. There are 9 Green Berries total, so you should gain an extra 180 seconds.
The coins near the goal spell out "YOU ARE A SUPER PLAYER !!"
Next stop: Yoshi's House in the Fall . . .


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