KEY
- SECTION -
Section of Dinosaur Land
- COURSE -
Course name
- STANDARD
EXIT LEADS TO - Where you go after completing the
course normally
- SECRET
EXIT LEADS TO - Where you go after finding and
completing the course through the secret exit
- SAVE - If,
after completing the course, the game allows you
to save or not
SECTION |
Course |
Standard exit
leads to: |
Secret exit leads
to: |
Save? |
Yoshi's
Island (including Kappa Mountain) |
Intro |
Yoshi's House |
|
No |
Yoshi's House |
Yoshi's Island 1
& 2 |
|
No |
Yoshi's Island 1 |
Yellow Switch
Palace |
|
No |
Yoshi's Island 2 |
Yoshi's Island 3 |
|
No |
Yoshi's Island 3 |
Yoshi's Island 4 |
|
No |
Yoshi's Island 4 |
#1 Iggy's Castle |
|
No |
Yellow Switch
Palace |
|
|
Yes |
#1 Iggy's Castle |
Donut Plains 1 |
|
Yes |
Donut
Plains (including Donut Underground) |
Donut Plains 1 |
Donut Plains 2 |
Donut Secret 1 |
No |
Donut Plains 2 |
Donut Ghost House |
Green Switch
Palace |
No |
Green Switch
Palace |
|
|
Yes |
Donut Ghost House |
Donut Plains 3 |
Top Secret Area |
Yes |
Top Secret Area |
|
|
No |
Donut Plains 3 |
Donut Plains 4 |
|
No |
Donut Plains 4 |
#2 Morton's
Castle |
|
No |
Donut Secret 1 |
Donut Ghost House |
Donut Secret
House |
No |
Donut Secret
House |
Donut Secret 2 |
Star Road &
Star World 1 |
Yes |
Donut Secret 2 |
Donut Plains 3 |
|
No |
#2 Morton's
Castle |
Vanilla Dome 1 |
|
Yes |
Vanilla
Dome (including Vanilla Tableland) |
Vanilla Dome 1 |
Vanilla Dome 2 |
Vanilla Secret 1 |
No |
Vanilla Dome 2 |
Vanilla Ghost
House |
Red Switch Palace |
No |
Red Switch Palace |
|
|
Yes |
Vanilla Ghost
House |
Vanilla Dome 3 |
|
Yes |
Vanilla Dome 3 |
Vaniila Dome 4 |
|
No |
Vanilla Dome 4 |
#3 Lemmy's Castle |
|
No |
#3 Lemmy's Castle |
Cheese Bridge
Area |
|
Yes |
Vanilla Secret 1 |
Vanilla Secret 2 |
Star Road &
Star World 2 |
No |
Vanilla Secret 2 |
Vanilla Secret 3 |
|
No |
Vanilla Secret 3 |
Vanilla Fortress |
|
No |
Vanilla Fortress |
Butter Bridge 1 |
|
Yes |
Twin
Bridges (including Cookie Mountain
& Soda Lake) |
Cheese Bridge
Area |
Cookie Mountain |
Soda Lake |
No |
Sode Lake |
Star Road &
Star World 3 |
|
No |
Cookie Mountain |
#4 Ludwig's
Castle |
|
No |
Butter Bridge 1 |
Butter Bridge 2 |
|
No |
Butter Bridge 2 |
# 4 Ludwig's
Castle |
|
No |
#4 Ludwig's
Castle |
Forest of
Illusion 1 |
|
Yes |
Forest
of Illusion (including surrounding
areas) |
Forest of
Illusion 1 |
Forest of
Illusion 2 |
Forest Ghost
House |
No |
Forest of
Illusion 2 |
Forest of
Illusion 3 |
Blue Switch
Palace |
No |
Blue Switch
Palace |
|
|
Yes |
Forest of
Illusion 3 |
Forest Ghost
House |
#5 Roy's Castle |
No |
Forest Ghost
House |
Forest of
Illusion 4 |
Forest of
Illusion 1 |
Yes |
Forest of
Illusion 4 |
Forest of
Illusion 2 |
Forest Secret
Area |
No |
Forest Secret
Area |
Forest Fortress |
|
No |
Forest Fortress |
Star Road &
Star World 4 |
|
Yes |
#5 Roy's Castle |
Choclate Island 1 |
|
Yes |
Chocolate
Island (including Chocolate Island
Underground) |
Chocolate Island
1 |
Choco-Ghost House |
|
No |
Choco-Ghost House |
Chocolate Island
2 |
|
Yes |
Chocolate Island
2 |
Chocolate Island
3 |
Chcolate Secret |
Yes |
Chocolate Island
3 |
Chcolate Island 3 |
Chcolate Fortress |
No |
Chocolate
Fortress |
Chcolate Island 4 |
|
Yes |
Chcolate Island 4 |
Chocolate Island
5 |
|
No |
Chocolate Island
5 |
#6 Wendy's Castle |
|
No |
Chocolate Secret |
#6 Wendy's Castle |
|
No |
#6 Wendy's Castle |
Sunken Ghost Ship |
|
Yes |
Valley
of Bowser (including Bowser's Head) |
Sunken Ghost Ship |
Valley of Bowser
1 |
|
Yes |
Valley of Bowser
1 |
Valley of Bowser
2 |
|
No |
Valley of Bowser
2 |
Valley Ghost
House |
Valley Fortress |
No |
Valley Ghost
House |
Valley of Bowser
3 |
#7 Larry's Castle |
Yes |
Valley of Bowser
3 |
Valley of Bowser
4 |
|
No |
Valley of Bowser
4 |
#7 Larry's Castle |
Star Road, Star
World 5, & Front Door |
No |
Valley Fortress |
Back Door |
|
Yes |
#7 Larry's Castle |
Front Door |
|
Yes |
Back Door |
End of Game |
|
No |
Front Door |
End of Game |
|
No |
Star
World |
Star World 1 |
Star Road 1 |
Star Road &
Star World 2 |
No |
Star World 2 |
Star Road 2 |
Star Road &
Star World 3 |
No |
Star World 3 |
Star Road 3 |
Star Road &
Star World 4 |
No |
Star World 4 |
Star Road 4 |
Star Road &
Star World 5 |
No |
Star World 5 |
Star Road 1 |
Star Road 6 &
Gnarly |
No |
Special
World |
Gnarly |
Tubular |
|
No |
Tubular |
Way Cool |
|
Yes |
Way Cool |
Awesome |
|
No |
Awesome |
Groovy |
|
Yes |
Groovy |
Mondo |
|
No |
Mondo |
Outrageous |
|
Yes |
Outrageous |
Funky |
|
No |
Funky |
Star Road 7 &
Yoshi's House (in the fall) |
|
Yes |
Donut Ghost House
Secret Exit
There is a gap in the ceiling all the way to the left of
the course; just fly up and to the left. Proceed to the
right for four 1-Up Mushrooms and the goal.
Top Secret Area
This bonus course serves as a great pit-stop for Mario.
You can come out of this course with exactly what you
want if you know how to play it. The two ? Blocks on the
left give you, depending on Mario's form, Super Mushrooms
or Fire Flowers. The ? Block in the middle holds Yoshi.
The two ? Blocks on the right give you, depending on
Mario's form, Super Mushrooms or Super Feathers.
So, if you're regular Mario, and you want to be Fiery for
the next course, get a power-up from each ? Block on the
left. If you want to be Caped, get a power-up from each ?
Block on the right. Bring Yoshi and hit the ? Block in
the middle for a quick 1-Up.
Cheese Bridge Area
Secret Exit
Enter the course with Caped Mario and Yoshi. At the
beginning, press and hold Right and Y. At the end of the
platform, press and hold B, continuing to hold Y and
Right. Yoshi should bounce off of 3 Chainsaws and safely
land on another platform. Repeat. When you get to the
goal, jump under the platform, and when you have passed
the goalposts, jump off Yoshi onto the platform. Continue
to the right for a 3-Up Moon and the second goal which
will take you to Soda Lake.
You can also fly under the goalposts without Yoshi, but
it takes some practice, because the platforms nearest the
goal don't give Caped Mario enough runway space to start
flying.
Forest of Illusion 3
Secret Exit
Go down the last green pipe in the level. There's a key
down there, but you have to be Super, Fiery, or Caped
Mario to reach it (you have to spin jump). This will take
you to #5 Roy's Castle.
Chocolate Island 3
Secret Exit
Make sure you are Caped Mario at the end. Go up the vine
to the goal, get on the spinning platform and use that to
jump over the goal. Run to the right and fly over
to the other goal.
Valley of Bowser 2
Secret Exit
Pass through the Midway Gate, come out the first pipe,
make your way through the rising and falling ceiling maze
part, and go through that pipe. Now, you have to be Caped
Mario at the part where you see your first Mega Mole.
Kill him with your cape, build up enough speed and fly up
and to the left onto the top of the ceiling. Continue to
the left until you drop down to the Key. You'll know what
to do from there.
Valley Ghost House
Secret Exit
When you hit the first P-Switch, run to the right as far
as you can. Hopefully you'll reach the very last door. Go
in it :)
Grab the next P-Switch and carry it to the Control Block.
When you hit the Control Block, a line of coins comes
out. You can control its flow by moving Mario. Press Up
and the line goes up. Press Right and it goes right. What
you want to do here is form a staircase with the coins,
leading up and to the right. Keep forming stairs until
the coin music stops. Now jump on the P-Switch and this
will turn the coins into blocks (duh). Go up the
"stairs" and hopefully the stairs went all the
way to the key. If for some reason you could not get the
key, you'll have to re-enter the level to try again.
Either intentionally die (you probably got that 1-Up
Mushroom and a bunch of coins anyway), or if you found
the regular exit, press Start then Select to exit the
course without losing a life.
Front Door
To reach Bowser, you have to go in two of the 8 doors. I
recommend 2 and 5.
- Door 2:
Use the chain-link fence to get to the other side
of the spikes. Try to kill all the Koopa Troopas
without touching the ground for a 1-Up. Door 5:
Get as close as you can to the first spiked
pillar as it's falling. As it rises back up, as
soon as you see a gap to run through, hold Y and
run to the right. You should just barely make it
to the door.
Back Door
Get ready to tangle with the the King of the Koopas!
Bowser attacks
in three "phases." Between each phase, about 10
fireballs rain down, and Princess Toadstool will toss out
a Super Mushroom to help you out....
The skinny:
Stomp on the MechaKoopas and throw them up at Bowser. Hit
him on the top of the head 6 times to win.
The phases:
- Bowser
flies around from side to side, throwing out a
pair of MechaKoopas. Stomp on them, grab them,
throw them up, and hit Bowser on the top of the
head twice.
- This time
Bowser will hover above you, following you. He
will drop a total of two Big Steelys (metal
balls) one at a time, then throw out a pair of
MechaKoopas. Bowser will continue this pattern
until you hit him on the top of the head two
times with MechaKoopas.
- In the
last phase, Bowser will continually bounce his
Koopa Car trying to land on Mario. Go all the way
to the left and duck -- he will never land on
you. As usual, Bowser will stop and throw out a
pair of MechaKoopas. Hit him on the head twice
with MechaKoopas, and you've won.
Star World 1
Secret Exit
Get the Mushroom at the beginning and spin jump through
the first group of blocks. Then go right and stay right
as you spin jump through the next group of blocks to find
the key.
Star World 2
Secret Exit
When you reach the pipe that leads to the regular goal,
swim under the pipe and continue right to find the
key.
To get through this course really fast, just swim with
the Blue Baby Yoshi and don't let him eat 5 enemies.
Star World 3
Secret Exit
Lure Lakitu near the stairs, then toss a Grab Block up at
him to knock him out of his cloud. Hop in and travel
upwards just left of the stairs.
Star World 4
Secret Exit
This is easiest with the Green and Red Switch Palaces
already completed. When you get to the Koopa that's
kicking a shell, grab the shell that's just sitting there
and go left and down on the green ! Blocks. Go right and
kick the shell at the ? Block on the ground to get the
key. If you're Caped Mario, you don't even need the
shell. Just press Y or X to hit the block with your cape.
Star World 5
Secret Exit
If you have completed all four Switch Palaces:
- Hit the
Control Block and immediately press Right to make
the coins flow to the right until that music
stops. Now hit the P-Switch and get on the
newly-formed bridge. At the end of the
"bridge," there should be a line of 4
blocks. Hit the third block to sprout a vine.
Climb all the way up and continue right to find
the key.
If you have not
completed all four Switch Palaces:
- You'll
need to do some fancy flying. When you reach the
part with one Green Pipe and three Yellow Pipes
hanging down, build up enough speed and fly up
and to the left of the Green Pipe to find the
key.
Way Cool
To find Yoshi's Wings (and a shortcut), ignore the first
two On/Off Block, then hit the next two. Drop into the
pipe and get Yoshi if you don't already have him. When
you come out of the room where you got Yoshi, get his
wings from the very next block you see. Victory!
Awesome
This is my favorite course in SMW, probably because of
the high difficulty level, and stuff not found anywhere
else in the game: light blue pipes, purple column
platforms, and ice blocks.
Carry the
P-Switch to the first purple platform thingie and
activate it. In the block above you is Starman! Grab it
and race through the barrage of Blurps and Banzai Bills.
But DON'T take out the red Koopa Paratroopa at the end -
wait for your invincibility to fade away, and then jump
on the Koopa Paratroopa to give Mario a boost to the lone
ice block near the goal.
Mondo
Bring Yoshi so you can quickly get rid of the first two
Blurps, and for extra protection during the difficult
underwater battle against the Amazing Flying Hammer
Brother. Yoshi can also safely walk on the Munchers.
Outrageous
In my opinion, this is the hardest course in the entire
game. At least try beating it once without flying over it
:)
Carry a
Springboard over to the tall orange pipe (not easy) and
use it to spring over the pipe. Watch out for Bullet
Bills and whatnot as you make your way towards the goal.
Funky
This is probably the longest course in the game, and you
only get 200 seconds to complete it. Bring Yoshi! For
every Green Berry he eats, it will add 20 seconds to the
timer. There are 9 Green Berries total, so you should
gain an extra 180 seconds.
The coins near the goal spell out "YOU ARE A SUPER
PLAYER !!"
Next stop: Yoshi's House in the Fall . . .
|